How Horror Games Convince Players to Scare Themselves
ID: #1150057
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Business Description
One of the strangest things about horror games is how often they get credit for scares they never actually create.
That sounds unfair at first.
After all, developers spend years designing monsters, environments, sound effects, and scripted events. Surely those elements are responsible for the fear players experience.
They are—but only partially.
The longer I've played horror games, the more I've noticed that many of the most frightening moments aren't created directly by the game. They're created by the player.
The game provides uncertainty.
The player provides the rest.
That's a fascinating relationship, and it's one of the reasons horror remains such a unique genre.